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[Testlive] Preview of Update 1.04 DateTime:7/21/2009 11:56:42 AM GENERAL
All areas should now support multiple players zoning at once.
Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
Alt-tab problems should be fixed now.
An issue causing server lag spikes has been remedied.
You will no longer briefly see yourself from inside your head when going from first person view into dialog view.
The emote relaxed_lean will no longer cause the camera to shake slightly.
Many server performance fixes were done.
Fixed the female sitting animation.
Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
Added cinematic camera movement when you are killed.
More than 200 male and female social animations have been polished.
When creating a new character, the random server chosen will match the client language if possible.
COMBAT
Tab targeting will no longer target dead players, as requested.
Characters will now make less noise while using Hiding ability.
Defensive Stance for all Soldier classes have been put on the level as the Guardian starting at a base for 7%. With Improved Defensive Stance you can gain up to 10%.
Defensive Stance will now also mitigate magical damage.
Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
The level up animation will no longer play while in combat mode.
Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
The Feared animation should now play correctly when you are feared.
Players will no longer get stuck in the knockbacked state if they get feared during it.
A small (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
Some pets will now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
Fixed an issue where characters could be knocked back under geometry.
When being knocked off a ledge or similar, the player will now land as if falling, and no longer be able to slide around on his back while getting up.
You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed ).
Fixed a bug that caused aborted multihit attacks to not show (client side only) the cooldown of the combo, if the combo would not have hit anything.
Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
Fixed the line-of-sight bug on tab targeting that made you unable to tab correctly to your next target.
Dead entities will no longer be auto-targeted when your character faces them.
Male characters will no longer twist their wrists unnaturally when firing crossbows.
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